GodotClaw
Legal

Terms of Service

Last updated - July 6, 2026

These terms govern your use of GodotClaw - the plugin, the agent service, and godotclaw.com. Plain-English summaries head each section; the section text is what binds.

1. The service

GodotClaw is an AI pair-developer that operates inside the Godot editor via a local plugin connected to our cloud agent service (or an on-prem deployment). We provide the agent; the Godot engine itself is separate, open-source software under its own MIT license.

2. Your content is yours

Everything GodotClaw produces in your project belongs to you. Code, scenes, resources, configuration - you own it fully, including commercial use, with no license back to us, no revenue share, and no lock-in. Your project is real Godot files that work without GodotClaw.

3. Accounts & acceptable use

  • You must provide accurate account information and keep your credentials secure.
  • Don't abuse the service: no attempting to extract our prompts, tooling or orchestration; no reselling access; no using the service to build malware or infringing content.
  • Seats on team plans are per human - credential sharing across people isn't permitted.

4. Plans, credits & billing

  • Subscriptions bill monthly in advance and can be cancelled anytime, effective at the end of the billing period.
  • Cloud tiers include monthly credit allowances; per-request costs are always shown. Credit top-ups are charged at cost.
  • BYOK plans meter requests for your limits and analytics; your provider bills you for model usage directly, with no markup from us.
  • Pre-launch pricing is locked for 12 months from your first paid month.
  • On-prem licenses are one-time flat fees under a separate agreement.

5. Bring-your-own-keys

Keys you add are encrypted at rest, used only to route your requests, and deletable at any time. You are responsible for complying with your model provider's terms.

6. AI output

GodotClaw validates its work through the editor's own APIs, but AI output can still be wrong. Review changes before shipping - that's why every batch is one undo step. The service is provided "as is" without warranty that generated code is error-free or fit for a particular purpose.

7. Limitation of liability

To the maximum extent permitted by law, our total liability is limited to the amounts you paid us in the 12 months before the claim. We are not liable for indirect, incidental or consequential damages, including lost profits or lost game data (please use version control - GodotClaw plays nicely with it).

8. Termination

You can delete your account at any time. We may suspend accounts that violate these terms, with notice where practical. On termination, your project - being local files - remains fully usable.

9. Changes to these terms

We'll notify account holders by email before material changes take effect. Continued use after the effective date constitutes acceptance.

10. Contact

Questions: legal@godotclaw.com.