Cursor forGodot editor
godotclaw is your personal godot & game dev expert. describe your game / mechanic and it builds the scene, wires the nodes and writes your game logic.
A senior engineer / game designer, docked in your editor.
Ask for a mechanic. It reads the scene tree, writes validated GDScript, wires the nodes through editor APIs, and hands you sliders to tune the feel - all registered as one undo step.
Watch it work. One step at a time.
No generated art.
No regex surgery.
No half-finished files.
The fastest way to ruin a game is to flood it with generated filler. GodotClaw does the engineering - code, scene structure, wiring - and leaves creative authorship to you.
Deep toolkit. Not a chatbot.
Editor is the source of truth
Every mutation through UndoRedo, scene packing and reimport - UIDs and dependencies stay correct.
One-keystroke undo
Each agent batch is a single native undo step. Nothing left behind.
Live tuning sliders
Expose any value in the dock - feel jump height and dash speed change in real time.
It can see your game
Hand it a screenshot; it reasons about the screen, diagnoses and fixes.
Real GDScript diagnostics
Validated by Godot's own language server before it reaches you.
BYOK - local - managed
1-10 ranked keys, a local endpoint, our pool - or your Claude Code subscription. Zero markup.
Stateless & private
The server can't read your disk. Nothing about your project is stored, ever.
Pay for the agent. Never a token markup.
Team BYOK from $19, cloud seats from $49. On-prem for a one-time flat license.
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